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Thread Statistics | Show CCP posts - 7 post(s) |
Seran Kela
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Posted - 2009.03.24 18:13:00 -
[1]
Edited by: Seran Kela on 24/03/2009 18:15:35 Yeah, I expected the Rook to fill the brawler role and the Falcon stay at long distances with weaker strength. Interesting switch though.
Also the scorp should probably remain a sniper to still be useful in fleet engagements - cruise missiles are pretty long range so it just makes more sense to me.
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Seran Kela
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Posted - 2009.03.24 18:42:00 -
[2]
Originally by: Malcanis So the "brawler" gets 2 unbonused launcher slots as DPS but the "ranged" ship gets a drone bay?
Oooookay....
Brawler only refers to range. It's main role will still be ecm lock-down, not dps. The combat ship gets drones to boost it's dps, strengthening its role as a solo hunter.
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Seran Kela
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Posted - 2009.03.24 19:09:00 -
[3]
Originally by: Summer Night Oh good. final us Caldari have our final fleet usefulness removed.
Rokh
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Seran Kela
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Posted - 2009.03.24 19:27:00 -
[4]
Originally by: Malcanis
Originally by: Seran Kela
Originally by: Malcanis So the "brawler" gets 2 unbonused launcher slots as DPS but the "ranged" ship gets a drone bay?
Oooookay....
Brawler only refers to range. It's main role will still be ecm lock-down, not dps. The combat ship gets drones to boost it's dps, strengthening its role as a solo hunter.
Solo hunters don't need to engage at long range. because if they do, their target just leave.
Bringing the Falcon into Scorch/HML/Sentry range simply dooms it to die without even the compensation of being able to inflict a little damage first.
Meh well whatever, I can fly plenty of other ships. Shame CCP have decided to nerf a ship without fixing the broken ships that are supposed to counter it. GG!
In before Arazu pilots stop gloating and realise this doesn't help them one tiny bit...
Yes. Falcons will no longer be able to sit at range to jam ships, they will have to fly in risky situations using their cloak as defense to be effective. This kills solo falcons but not gang-multiplier falcons.
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Seran Kela
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Posted - 2009.03.24 19:42:00 -
[5]
Originally by: Malena Panic
Originally by: Neesa Corrinne I have to disagree with the proposed changes wholeheartedly. The problem with the Falcon isn't the range that it can jam from, it's the fact that there is NO proper counter for it.
Here's my proposal to "fix" the Falcon:
ECCM - Gravimetric II
If you'd ever fit ECCM you'd know the pointlessness of wasting a precious midslot on a chance based mechanic.
The problem isn't the Falcon, it's 'twenty seconds with your thumb up your ass'. Fix the game mechanic instead of trying to 'balance' the ships please.
This is the thread to offer your alternative Caldari ewar mechanic.
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Seran Kela
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Posted - 2009.03.24 19:45:00 -
[6]
Originally by: Malcanis
Hahahaha are you serious? "Solo Falcons"? Tell me you were being ironic? Please?
Reality check: Falcon has a 5-6 second targeting delay, plus a none-too-exciting scan res. If it has to be at ~50Km, even cruisers can target it, easily targeting it before the falcon can lock. No "using your cloak for defence" when targeted.
What will actually happen is: uncloak, try and get 1 jam against a few targets, warp out. If there are any bubbles, then the Falcon is effectively prevented from returning. If there are gate guns, the falcon cannot engage at all (I for one welcome our new unbreakable lo-sec RR BS blob overlords ).
Thus the new Falcon is only really useful in high-sec or as a kind of alternate heavy covops.
I mean it in a good way. Oftentimes falcon pilots sit around by themselves far off a gate knowing full well that nobody will catch them. Anybody who used a falcon solo in combat is an idiot - now, anybody who uses a falcon solo period should just be flying a buzzard.
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